日前,四川雅安破获了一起特大的虚拟币传销案,让虚拟币这个词再一次以负面的形式出现在人们眼中,也正是因为这类案件的发生,有部分不了解内情的人直接把虚拟币划为传销币,其实不然,虚拟币是一大类,可以说旗下有很多虚拟币,比如说比特币、以太坊、泰达币等都属于虚拟币,不过就算这么说,可能有部分投资者还是没办法理解虚拟币是什么币?下面币圈子小编针对这个问题给大家通俗的解释一下什么是虚拟币?希望通过本文介绍,投资者能对虚拟币有初步认知。
Today, Sichuan Yaan has discovered a huge virtual currency distribution case, so that the word virtual currency once again appears in the public eye in a negative form, precisely because of such cases, in which some of the people who do not know the truth directly classify the virtual currency as a currency for sale. Otherwise, the virtual currency is a big category, and it can be said that there are a lot of virtual currency under the flag, such as bitcoin, Etheria, Tidalco, etc., but it may still be difficult for some investors to understand what a virtual currency is.
虚拟币是指互联网上面的一种虚拟出来的金钱。即高科技中代替实体货币流通的信息流或数据流。在信息技术高速发展的今天,实体货币远远不能满足人们的资金流动需求了。
Virtual currency refers to a virtual money on the Internet. The flow of information or data that replaces the flow of real money in high-tech technologies.
虚拟货币与支票和电汇不同,虚拟货币不能实现的价值,不能通过银行转账,目前只能流通于网络世界,虚拟货币是由各网络机构自行放行,没有形成统一的发行和管理规范。
Virtual currencies, unlike cheques and wire transfers, are unrealized values that cannot be transferred through banks and are currently available only in the online world, with virtual currencies being released by the network institutions themselves without uniform issuance and regulation.
网币产生的主要背景是国内小额电子支付的困难。网游运营商采用了这种渠道成本并不低廉的代金券来收取费用。本来只允许人民币兑换网币,而不许反向兑换。然而随着网游产业的发展,民间自发出现了各种网币之间的兑换,甚至可用网币购买通常只有人民币才能买到的实物产品或服务,形成了类似货币的购买力,虚拟货币与真实货币之间的界限逐渐模糊。
However, with the development of the mesh industry, private self-inflicted exchange of all kinds of mesh money, and even the use of mesh money to purchase goods or services that are usually bought only in real terms, creates purchasing power for similar currencies, and the line between virtual and real currencies is becoming blurred.
实际上,在金融环境发达的国家,早就出现了虚拟货币,其目的就是赢利。如最早由Beenz推出的虚拟货币“网豆”。Beenz同万事达卡达成协议,消费者不仅可将在网上积攒的网豆存进智能卡,还可以在传统的商店里使用。这种经营模式是将虚拟的网豆以每个1美分卖给一些网站,网站再通过各种方式发给网友或让网友赢得。这些虚拟货币可以作为现金在网络商店消费。最后Beenz会以每个0.5美分的价格从网站运营商处购回而获取利润。在2000年,约有7.5亿Beenz网豆,相当于六七千万元人民币在流通。也正是那时出现了中国的网币,ChinaBonus以积分的形式,给消费者提供虚拟货币。积分累计到一定数额后,可用来兑换电话卡、上网卡、T恤等奖品。
In fact, in countries with a well-developed financial environment, virtual money has long emerged, the purpose of which is to make a profit. For example, the virtual money “net beans” that was first introduced by Beenz, an agreement was reached with the MasterCard, whereby consumers could not only store web beans accumulated online in smart cards, but could also use them in traditional shops. The business model is to sell virtual web beans to some websites for one dollar each, which can then be distributed to or won in a variety of ways. These virtual money can be consumed as cash in Internet shops.
网络游戏中虚拟物品如虚拟金币、虚拟装备、虚拟动植物和虚拟人对玩家产生的巨大吸引力,推动了为获得这些虚拟物品而产生的消费,但因国内电子支付手段的落后和安全性顾虑,玩家多采用预付现金购买营运商发行的虚拟货币,再用这些代金券在线购买游戏中的虚拟物品的方式消费。只要游戏的内容足够吸引人,玩家会通过各种渠道购买该游戏运营商发行的虚拟货币。网游业的发达带动了虚拟货币种类和发行量的激增。
Virtual items in online games, such as virtual gold coins, virtual equipment, virtual flora and fauna, and virtuals, have a great appeal to players, promoting consumption for these virtual items, but because of poor and security concerns about domestic electronic means of payment, players use prepaid cash to purchase virtual money issued by operators, and then use these vouchers to buy online virtual items in the game. As long as the content of the game is attractive, players buy virtual money issued by game operators through a variety of channels.
为了聚集人气,扩大游戏用户数,提高玩家兴趣和忠实度,所有游戏运营商都提供了相当数量的免费虚拟货币,而且玩家通过游戏过程还能赢得虚拟货币,因此,网游运营商实际上具备虚拟货币的无限发行权。假如虚拟货币只用来购买虚拟物品,由于虚拟物品供应量是人为设定,而且制造时间几乎可以忽略不计,即使发生不同种类虚拟货币之间的交易,也不会对现实经济有何影响。但是,若能用虚拟货币购买现实商品和服务,则过量发行肯定会引起通货膨胀。而此时,虚拟货币是否转换为真实货币并不重要。
In order to gather people, expand the number of game users, increase players’ interest and loyalty, all game operators provide a significant amount of free virtual money, and the players win virtual money through the game process, online operators actually have unlimited distribution rights for virtual money. If virtual money is used only to buy virtual goods, it is not important at this time whether virtual currency is converted into real money, given that the supply of virtual goods is artificial and the manufacturing time is almost negligible, even if there are transactions between different types of virtual currency.
国内不少网络企业都突破了虚、实经济间的界限,如网易POPO按用户在线时长给予泡币奖励,这种虚拟货币可以支付手机短信。以一条短信价值1000泡币等于人民币0.4元的支付能力,可以算出在这项应用中的兑换率;此外还能在网易商城用做购买实物商品的代金券。盛大点币的持有者可购买百度的付费下载服务。Q币除了可以购买本公司的付费服务以外,也可用来购买其他游戏的点卡、虚拟物品,甚至是一些影片、软件的下载服务等。
Many of the country’s network businesses have broken the bounds of the virtual economy, such as Internet-based POPOs, which offer a price of coins based on the user’s time on-line, which can pay for cellular text messages. The ability to pay RMB 0.4 for a single text message can be calculated as the exchange rate in this application; it can also be used as a voucher for the purchase of physical goods in the city of Internet-based commerce.
货币的出现,是为了方便交换不同的资源而抽象出来的数量单位。如果有足够多的人认可某种虚拟货币的价值,则它完全可能成为物质交换的替代单位。如QQ的普及,使Q币逐渐成为一种可流通的等价交换单位。著名经济学家亚当·斯密在1776年引用了以物易物来说明货币的起源:“戴奥米底的铠甲只值9头牛,而格劳克斯的铠甲却值100头牛。在阿比西尼亚,盐是商业和交易的普遍媒介;在印度海岸用一种贝壳,纽芬兰用干鳕鱼 ”200多年后,不少人在用各种游戏币换取现实生活所需,网络世界又重新开始演绎货币的起源。
Currency emerges as an abstract number of units to facilitate the exchange of different resources. If enough people accept the value of a virtual currency, it may well become a substitute for a material exchange. For example, the spread of QQ has gradually made Q coins a negotiable equivalent.
通过以上介绍,相信大家对于虚拟币是什么币这个问题已经有所了解,币圈子小编友情提示,投资者在购买虚拟币之前,最好看看该虚拟币的实力,比如说团队实力,除了看主要团队成员的履历之外,还要看他们做事的态度及速度,例如有的团队会经常公布自己的项目进度和目标,说明他们在认真踏实的做事,专业的团队推进项目的落地是对币值提升最大的利好。
As a result of these presentations, it is believed that there has been some understanding of what a virtual currency is, and that the small editor of the currency circle suggests that investors should look at the strength of the virtual currency before buying it, such as team strength, the attitude and speed of the members of the main team, such as the fact that some teams often publish their own project progress and objectives, indicating that they are doing what they really want to do, and that it is best for the professional team to move the project forward in the best way to raise the value of the currency.
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