元宇宙,到底是个什么宇宙? | 人人都是产品经理

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编辑导语:随着各类科幻电影的上线,也让我们隔屏感受到了许多公司所预言的互联网下一个风口——元宇宙。这个概念,近几个月在国内外的声音与动态也非常多。本文就目前研究现状,试图介绍除游戏以外的其他应用场景以及迈向元宇宙过程中需要的技术支持。

Edition guide: As science fiction films go online, it allows us to see the next tip of the Internet that many companies predict: the meta-cosmos. This concept, which in recent months has a lot of voices and dynamics at home and abroad. For the current state of affairs, this paper attempts to present the technical support needed for applications other than games and for moving towards the meta-cosm.

《头号玩家》《失控玩家》等科幻电影的上映,让我们得以隔屏感受到许多科技公司所预言的互联网的下一个大风口——元宇宙(Metaverse)。

The release of science fiction films such as Player Number One, Uncontrollable Players, has enabled us to see the next great wind of the Internet, Metaverse, as many technology companies predicted.

近段时间以来,国内外关于元宇宙的声音和动态非常多。例如,9月8日,扎克伯格面向媒体表示,元宇宙是下一代互联网,Facebook拟在5年内转变为元宇宙公司。

In recent times, there have been a lot of national and international voices and dynamics about the meta-cosmos. For example, on September 8, Zuckerberg said to the media that the meta-cosmos was the next generation of the Internet and Facebook was to be transformed into a meta-cosm company in five years.

尽管有专家质疑部分企业家们对于元宇宙的过分乐观,但持续不断的科技报道和公司表态,让越来越多人意识到,元宇宙里面不仅仅有骗局和泡沫,还有新的娱乐体验和商业机会。

While experts have questioned the over-optimism of some entrepreneurs with regard to the meta-cosmos, continuing scientific reports and corporate pronouncements have led to a growing awareness that the meta-cosmos is not only a trap and bubble, but also a new experience of entertainment and business opportunities.

本期全媒派(ID:quanmeipai)汇编海外文章,推出元宇宙探索·技术篇,试图介绍元宇宙除游戏以外的其他应用场景,以及迈向元宇宙的过程中我们还需要哪些技术支持?

This time, the global media (ID:quanmeipai) compiles overseas articles, presents a meta-cosm exploration technology piece, attempts to present applications other than games in the meta-cosm, and what technical support do we need as we move towards the meta-cosm?

想象一下,当你化身为另一种形态,身处在一个新的世界中——你站在一条被霓虹灯和显示屏照亮的百米宽的街道上。看着这条街道贯穿了整个星球,上亿人和你一样,都在访问同一个世界。

Imagine, when you're in another shape, in a new world -- you're standing on a 100-metre wide street that is lit by neon lights and screens. Look at the street through the planet, and hundreds of millions of people, like you, are visiting the same world.

你的个人收益会通过投射,以第一人称视角显示在所佩戴的护目镜上,环绕立体的数字声音传入你的耳朵。任何人都有能力自定义他们的形象,乘坐虚拟车辆旅行,购买虚拟房地产和物品,并可以在虚拟世界里从事全方位的人类社会活动。就像电影《头号玩家》中构想的绿洲世界那样,你以一种新的数字形态生活在一个巨大的、沉浸式的乌托邦世界里。

By projecting, your personal gain will be shown from a first-person perspective around the digital sound of the exposed goggles into your ears. Anyone has the ability to define their image, travel in virtual vehicles, buy virtual real estate and goods, and engage in the full spectrum of human social activities in the virtual world. Like the oasis world envisaged in the film First Player, you live in a new digital form in a huge, immersed utopian world.

元宇宙(Metaverse)这个词起源于Neal Stephenson在1992年出版的小说《雪崩》,Metaverse的前缀“meta“,意为“超越”,其后缀“verse”则是“universe”的简写,其字面意思是一个超越宇宙的世界。更具体地说,这个“超越宇宙”的世界是指计算机生成的世界。

The term Metaverse originated in the novel Avalanche, published by Neal Stephenson in 1992, which used the prefix “meta” to mean “beyond”, followed by the word “verse” to “universe”, which literally means a world that transcends the universe. More specifically, this “beyond the universe” world refers to a world created by computers.

元宇宙代表完全沉浸式的三维数字环境,以及更具包容性的网络空间,最终在技术的辅助下,元宇宙会成为一个跨越所有表征维度的共享在线空间。

The metacosystem represents a fully immersed three-dimensional digital environment, as well as a more inclusive cyberspace, which, with the help of technology, will eventually become a shared online space that transcends all expression dimensions.

在经历了前三次工业革命后,第四次工业革命正在创造一个线下和线上相遇的融合世界。这种融合发生在不同领域,制造、物流、金融、汽车、体育、医疗保健、教育、食品和日常生活,现实世界和数字世界的互联共通已经成为一种正在发生的事情。

After the first three industrial revolutions, the fourth industrial revolution is creating a world of under- and off-line convergence. This integration takes place in different areas, such as manufacturing, logistics, finance, automobiles, sports, health care, education, food and daily life, where connectivity between the real and digital worlds has become a thing of the day.

据印度研究公司Mordor Intelligence估计,仅虚拟现实方面的支出预计将从2020年的170亿美元增加到2026年的1840亿美元。此外,根据旧金山Grand View Research的数据,2027年全球1510亿美元的视频游戏市场可能会超过2900亿美元。

Indian research company Mordor Intelligence estimates that spending on virtual reality alone is expected to increase from $17 billion in 2020 to $184 billion in 2026. Moreover, according to San Francisco Grand View Research, the global market for video games of $151 billion in 2027 could exceed $290 billion.

而在后疫情时代,人们在现实世界中自由出行受到了一些限制,这一定程度上激发了远程交互技术和产品的发展,以帮助人们跨越物理的限制。

In the post-epidemiological era, freedom of movement in the real world has been limited to a certain extent by stimulating the development of remote interactive technologies and products to help people cross physical limits.

因此,元宇宙这个概念的流行,不仅满足了人们对于未来娱乐生活的想象,也是当下现实需求的映射。除了人们聊得最多的游戏,元宇宙在办公、交易等事务上或许也具备广阔的应用空间。

So, the popular concept of the metaspace not only meets the imagination of future recreational life, but also maps the real needs of the moment. In addition to the games that people talk about most, the metaspace may have a wide range of applications in matters such as office, trade, etc.

社交媒体巨头Facebook早前向全世界宣布了其在元宇宙领域的野心。而第一步便是打造一个虚拟现实工作空间——Horizon Workrooms。

Social media giant Facebook announced its ambitions in the realm of the meta-cosm long ago to the world. The first step is to create a virtual real-world working space — Horizon Worlds.

8月19日,Facebook发布了该程序的免费测试版。这是一个用于远程协作的虚拟现实 (VR) 应用程序,通过Oculus VR设备,用户可以轻松访问网上的3D虚拟办公室。

On August 19, Facebook released a free test version of the program. This is a virtual reality (VR) application for remote collaboration, which allows users easy access to the online 3D virtual office via the Ocuulus VR device.

在Facebook的设想中,只要佩戴上VR眼镜设备,联通网络,任何用户都可以依靠穿戴设备在虚拟办公室里开展工作。

In the vision of Facebook, any user can work in a virtual office by wearing VR glasses and connecting to the network.

不同于Zoom这样的视频会议软件,通过Oculus VR,用户能够在虚拟现实工作空间中看到对方所打造的虚拟人物形象,空间音频技术还可以使用户身临其境地听到来自远近位置不同的声音,所以发生在办公室的活动都可以被复制在虚拟世界中,甚至不同办公室之间的同事们还可以随时“串门”来开会。

Unlike videoconferencing software such as Zoom, through Oculus VR, users are able to see virtual characters created by each other in virtual real-life workspaces, and space audio technology allows users to be in a position to hear voices from remote locations, so that activities occurring in the office can be replicated in the virtual world, and even colleagues from different offices can meet at any time as “doors”.

在Horizon Workroom的广告中,用户在家戴上VR设备,扫描桌面就能进入虚拟办公室。用户可以打个响指来改变今天的穿搭,也可以像正常打字一样敲击虚拟办公室中的键盘,甚至可以把设备当成一支笔在空中写写画画以此在虚拟白板上阐述自己的观点。

In Horizon Workroom’s ads, users wear VR devices at home and scan desktops to enter virtual offices. Users can use a ring finger to change today’s fit, or they can hit a keyboard in a virtual office like normal typing, or even use the device as a pen to write a painting in the air to express their views on a virtual white board.

Horizon Workroom广告截图。图片来源:Youtube

该公司在博客中表示,“使用混合现实桌面和键盘跟踪、手部跟踪、远程桌面流媒体、视频会议集成、空间音频等功能,我们能够创造不同的生产力体验。”

In its blog, the company said, “We can create different productivity experiences using hybrid reality desktop and keyboard tracking, hand-tracking, remote desktop flow media, videoconferencing integration, space audio etc.”.

如今的虚拟世界大多建立在PC或移动端设备之上。然而,在这些设备的限制下,我们能够实现的沉浸式虚拟世界远不如科幻电影中那般有趣。随着VR硬件以更先进的技术和更实惠的价格进入市场,越来越多的虚拟体验将变得更加“真实”,物理世界和虚拟世界之间的界限也会更加模糊。

Most of the virtual world today is built on PC or mobile end-of-end devices. Yet, with these devices, we can achieve a less interesting immersion virtual world than in science fiction.

在现实生活中,我们依托货币在商场或互联网上买卖、购物。然而,在元宇宙中搭建市场,也需要金融、货币和高速交换的支撑。这里面的数据服务于数百万甚至数十亿人,而只有加密货币技术才能帮助成百上千的用户实现购物自由。

In real life, we depend on money to buy and sell on the market or the Internet. However, building markets in the meta-cosmos also needs to be supported by finance, money and high-speed exchange. The data serve millions, if not billions, of people, and only encryption money technology can help hundreds of users to achieve freedom of shopping.

Decentraland是世界上第一个建立在区块链和加密货币基础上的元宇宙项目,其呈现出的内容从静态3D场景到交互系统,例如游戏、赌场、艺术画廊,以及用户可以想象到的任何东西。

Decentraland is the world's first meta-cosm project based on block chains and encrypted currencies, with content ranging from static 3D scenes to interactive systems, such as games, casinos, art galleries and anything that users can imagine.

它与其他沉浸式游戏的不同之处在于,除了道路和广场之外的所有空间都可以由游戏用户购买、出售和开发。这些虚拟财产的所有权记录在区块链上,保证了交易的顺畅和安全性。

The difference with other immersion games is that all space except roads and squares can be purchased, sold and developed by game users. The ownership of these virtual properties is recorded on the block chain, guaranteeing smoothness and security of transactions.

Decentraland宣传视频画面。图片来源:VentureBeat

来自墨西哥的房地产大亨Matty表示,他已经在这里交易了至少100万美元的房地产,已经将1000个地皮买入、置换。更加魔幻的是,和现实世界中的房地产交易一样,元宇宙中的用户同样会花更多的钱去购买中心城市和交通便利区域的建筑,大多数用户都以建造或展示属于自己的房子为荣。

Matty, a real-estater from Mexico, said that he had traded at least $1 million in real estate here, buying and replacing 1,000 plots of land. More eccentrically, like real-estate transactions in the real world, users in the meta-cosm spend more money on buying buildings in central cities and transport-friendly areas, and most users are proud of building or displaying their own houses.

在未来,虚拟物品都可能NFT化,加密货币可能会成为元宇宙中使用的唯一法定货币。这样的技术支持了元宇宙中的市场流通,使用户可在市场上买卖来自不同游戏和“元宇宙”的虚拟商品。

In the future, virtual objects may be NFTized, and encrypted currencies may become the only legal currency used in the metacosystem. This supports the flow of markets in the metacosystem, allowing users to sell and sell virtual goods from different games and metacosystems on the market.

虽然没有人能够准确预测元宇宙会是什么样子,或者它的最终形式何时到来,但加密货币对其保持增长的重要性是不言而喻的。当我们关注虚拟现实等技术的发展时,区块链技术和加密货币领域的进步将在塑造元宇宙的未来方面发挥同样重要的作用。

While no one can accurately predict what the meta-cosm will look like, or when its final form will come, the importance of encrypting money to keep it growing is self-evident. As we focus on technological developments like virtual reality, advances in block-chain technology and crypto-currency areas will play an equally important role in shaping the future of the meta-cosm.

在Stephenson的小说《雪崩》问世之后,技术的进步使现实生活逐渐向元宇宙迈进。

In the wake of Stephenson's novel Avalanche, advances in technology have moved real life towards the meta-cosmos.

持续进步的AI换脸能够帮助用户在元宇宙中自定义其在虚拟世界的形象,3D渲染和数字人类塑造等领域不断创新,更精准的数据和更高的分辨率为用户带来了近乎真实的模拟地形、照明、水源、森林以及大气效果。

The continuous progress of AI's face change can help users to define their image of the virtual world in meta-cosmos, in areas such as 3D rendering and digital human shaping, where more accurate data and higher resolution bring near-real analogue terrain, lighting, water sources, forests and atmospheric effects to users.

此前,全媒派曾发布文章《当数字人类无限接近于真人,我们该兴奋还是恐惧?》和《打造无比真实网红脸,持续进步的AI换脸术将如何影响内容业?》探讨过数字人类的前沿实践成果,以及它是如何存在并作用于现实世界的。

Previously, the media had published articles, " When Digital Humanity is Infinitely Close to the Real Man, Should We Be Excited or Fear? " and " How will the continuous progress of AI's face change affect the content industry? ", explored the cutting-edge work of Digital Humanity and how it exists and works in the real world.

然而元宇宙沉浸性的塑造并不仅由特效的细节和技术性的渲染来打造,还需通过借助视觉以外的其他感官以及科技创新,让用户在虚拟环境中的达到心理的沉浸以及情感的参与。

However, the immersion of the meta-cosm is not only shaped by the details and technical renderings of special effects, but also by the psychological immersion and emotional participation of users in a virtual environment through the use of non-visual senses and technological innovation.

元宇宙的关键之一是缩小物理世界和虚拟世界之间的差距,如果不满足五种主要感官之一:听觉,就不可能创造“真实环境。因此,为了实现更逼真的效果,还原人耳的听觉效果、塑造360度的空间音频体验可以被认为是还原“真实”的关键。

One of the keys to the meta-cosmos is to narrow the gap between the physical and virtual worlds, and it is impossible to create a “real environment” if one of the five main senses is not satisfied: hearing. So, in order to achieve a more realistic effect, re-addressing people’s hearing effects and shaping a 360-degree space audio experience can be considered the key to a “real” return.

现实世界中存在无数我们可能无法察觉的声音,而这些我们平常无法注意到的声音会微妙地影响人在虚拟环境中的体验。

There are countless voices in the real world that we may not be able to detect, and those voices that we normally cannot notice can delicately affect the human experience in a virtual environment.

这种沉浸感直接来源于真实世界的听觉环境:我们时刻都被声音笼罩,无论我们是否有意识地倾听。这种无处不在的声音能够提供重要的位置和空间线索,对于声音的感知能够提供给我们在特定情况下的位置信息。

This sense of immersion comes directly from the hearing environment of the real world: we are always covered in voices, whether we listen consciously or not. This ubiquitous voice can provide important location and spatial clues, and the perception of sound can provide information about where we are in a given situation.

在元宇宙的世界架构中,声音能够通过空间音效来呈现,以还原现实的声音效果,声音融入故事情节,并将虚拟空间从平面感扩展到三维的立体感。3D的空间音频创造出比单独的视觉效果更广阔的认知领域,让用户完全沉浸在音效空间之中。

In the world architecture of the meta-cosmos, sound can be presented through the sound of space in order to restore real-world sound effects, integrate sound into storylines, and expand virtual space from a plane to a three-dimensional stereo. The 3D space audio creates a wider area of perception than a single visual effect, so that users are fully immersed in sound space.

举个例子,当你在雷雨中,传统的游戏音效让你仅仅感受到雷声在你身边,但在元宇宙世界里,雷声从天上传来,雨声喧嚣不绝,你还能够听到雨滴落在地面和头顶的声音。这样逼真的音效有助于让游戏玩家沉浸在更熟悉的情景中。

For example, when you're in thunderstorms, traditional game sounds make you feel only the sound of thunder around you, but in the Woncosmos, thunders come from the sky, the sound of rain is loud, and you can hear the sound of raindrops falling on the ground and on the top of your head. So it helps to keep game players immersed in more familiar scenarios.

在PC和手机已经非常普遍的现在,人们感受过游戏中的震动特效,或者手机静音时的嗡嗡声。但这些触觉震动对元宇宙来说还过于简单,无法复制触摸真实世界对象并与之交互的丰富感觉。因此想要将虚拟空间打造为“现实环境”,触觉也是关键的感官之一。

At a time when PC and mobile phones are already very common, people feel the vibrating effects of the game, or the buzzing of the phone when it is silent. These tactile shocks are too simple for the meta-cosm to replicate the richness of touching and interacting with real world objects.

我们无时无刻不在触摸物品,而元宇宙世界里的触觉反馈是一种力的反馈,能够将虚拟接触转换为物理的感知。这是一种特殊的触觉反馈形式,通过技术,简单的穿戴设备就可以让身体感受到不同层次的触觉,就像《头号玩家》中进入到绿洲世界的人们一样。

We touch things all the time, and the tactile feedback in the Woncosmos is a powerful feedback that converts virtual contact into a sense of physics. It's a special tactile feedback form, where, by technology, simple wearing devices can make the body feel different levels of tactile, just like the people who entered the oasis world in Player One.

目前,可用于各种应用的薄型触觉手套和热显示器已经逐渐问世。麻省理工学院机械工程系的皮肤感觉实验室进行了各种心理物理学研究,以确定用户如何感知这些不同形式的刺激的能力。

At present, thin tactile gloves and heat monitors can be used for various applications are becoming available. The skin perception laboratory of the MIT Department of Mechanical Engineering has carried out various psychophysical studies to determine how users perceive these different forms of stimulation.

该实验室2019年的一项研究,提出了一种可穿戴的触觉解决方案,即由硅胶和电极制成的柔软、灵活的人造皮肤,通过自我监控以提供准确的信息,最终反馈给用户的身体。我们可以像在现实世界中一样,感受不同的纹理与形状。但有趣的是,我们实际上并没有摸到任何东西。

A study by the laboratory in 2019 suggested a tactile solution, a soft, flexible man-made skin made of silicon and electrodes that provides accurate information through self-monitoring and ultimately feeds back into the user's body. We can feel different textures and shapes as we do in the real world. But interestingly, we don't actually feel anything.

此外,HaptX,一家研究开发逼真的触觉技术的初创公司,其产品HaptX Gloves能够使用微电流技术将逼真的触摸感受反馈给用户。这个手套能够通过130个力反馈点来感受虚拟物体的形状、纹理和运动。尺寸、重量、冲击力,甚至温度。

In addition, HaptX, a start-up company that develops real-touch technology, has a product, HaptX Gloves, which uses micro current technology to feed users on real-touch feelings. The glove can feel the shape, texture and motion of virtual objects through 130 force feedback points. Dimensions, weight, impact, even temperature.

带上手套,用户能够在元宇宙中感受到一种不可思议的“现实主义”——将手放在虚拟的云雨下,你会感觉到一阵雨滴落在皮肤上,握住一只虚拟的昆虫,你可以在手掌上感受它在你身上爬行的痒,你还可以用指尖抚摸一只狐狸,感受这只狐狸在你的手上跳舞的感觉。

With gloves, users can feel an incredible “realism” in the meta-cosmos — putting their hands under a virtual cloud, you can feel a raindrop on your skin, holding a virtual insect, you can feel itching on your palm, you can touch a fox with your fingertips, you can feel it dancing on your hands.

随着新的触觉和生物识别传感技术的完善,以及边缘计算的发展,计算机能够快速处理多个数据流,更复杂的、更逼真的触觉体验将会出现,未来,触摸“绿洲”将不再只是电影里的情节。

With the development of new tactile and biometric techniques, as well as peripheral computing, computers are able to process multiple data streams quickly, more complex and more real tactile experiences will emerge and, in the future, “Oasis” will no longer be just a feature of the film.

如今,虚拟物品的市场规模扩大了两倍,这种势头可能长期持续下去。一件数字虚拟作品,能够通过拍卖行以超过6900万美元的价格售出,艺术、音乐、收藏品、可穿戴设备等也被重新包装为虚拟物品进行售卖。随着投资虚拟资产成为一种趋势,人们将需要一个安全可靠的方法来存储、展示他们在元宇宙中的数字资产。

A digital virtual work that can be sold through auction houses for more than $69 million, and art, music, collectors, wearing equipment, etc. are repackaged for virtual items. As investing in virtual assets becomes a trend, people will need a safe and reliable way to store and demonstrate their digital assets in the meta-cosm.

元宇宙所依托的虚拟世界是现实世界的替换空间,这意味着现实世界中的活动将以数据的形式被复制。要实现真正沉浸的元宇宙世界,也需要保证虚拟世界中数据的安全及可靠,区块链在元宇宙的稳定和安全方面将扮演重要角色。

The virtual world on which the meta-cosm is based is a substitute for the real world, which means that activities in the real world will be replicated in the form of data. To achieve a truly immersed meta-cosm world, there is also a need to ensure the security and reliability of data in the virtual world, where block chains will play an important role in the stability and security of the meta-cosm.

首先,区块链可以为元宇宙空间提供稳定的去中心化网络。研究人员表明,元宇宙是一个需要大量数据和服务器容量的虚拟3D环境。

First, block chains can provide a stable decentralised network of metaspaces. Researchers show that metaspace is a virtual 3D environment that requires a lot of data and server capacity.

但是,通过中央服务器进行控制会产生大量成本。利用区块链可以减少集中管理大量数据的负担。当个人控制他们想要使用或查看的元宇宙环境时,它还可以防止一些大型科技公司进行操作垄断。

Control through central servers, however, can be costly. The use of block chains reduces the burden of centralizing large amounts of data. When individuals control the meta-cosmos environment they want to use or view, it can also prevent some large technology companies from operating under a monopoly.

其次,当元宇宙在未来落地为各种应用,通过区块链进行个人信息的安全保护、防止外部攻击也将非常重要。

Second, when the meta-cosmos lands in the future for a variety of applications, it will also be important to secure personal information and prevent external attacks through block chains.

在区块链的辅助下,如果个人信息被错误地篡改,则可以通过清晰的路径进行管理和追踪。在未来的元宇宙世界,数据内容可能会存储在区块链中,以便人们可以准确地了解和理解人工智能产生的数据,并在需要时了解详细的历史记录。

With the aid of block chains, if personal information is wrongly tampered with, it can be managed and tracked through a clear path. In the future meta-cosmos world, data content may be stored in block chains so that people can accurately understand and understand the data generated by artificial intelligence and have detailed historical records when needed.

技术常常会带来意想不到的惊喜,或惊吓。无论是什么,最先进的技术往往是提前几十年诞生的。

Technology often brings unexpected surprises or shock. Whatever it is, the most advanced technologies are often born decades earlier.

例如,当下“流媒体大战”进入白热化,但第一个流媒体视频早在25年前就发布了。更重要的是,这场战争的许多属性已经被假设了几十年:追求无限的内容供应、点播播放、交互性、个性化广告等等。如今,已经被一一实现。

For example, the current “stream media war” has entered a hot air, but the first stream of media videos was released 25 years ago. More importantly, many of the attributes of the war have been assumed for decades: the pursuit of unlimited content supply, on-demand broadcasting, interactive, personalized advertising, and so on.

自1970年代末和1980年代初以来,技术先驱们无数次设想互联网的未来状态,并称之为元宇宙。按照预设,元宇宙不仅会彻底改变数字世界的基础,还会影响现实世界的大部分行业,包括数据之上的所有服务和平台、人们的工作方式和物品的销售方式等。

Since the late 1970s and early 1980s, technology pioneers have on numerous occasions conceived the future state of the Internet, known as the meta-cosmos. By default, the meta-cosmos not only radically alters the foundations of the digital world, but also affects most of the real world’s industries, including all the services and platforms above the data, how people work, and how goods are sold.

尽管元宇宙的完整愿景仍然难以定义,今天的元宇宙也未能达到如科幻电影那样史诗般的场景,但它将根本上改变我们与数字和虚拟世界互动的方式。

While the complete vision of the meta-cosmos remains difficult to define, and the meta-cosm today has failed to achieve an epic scene such as that of the science-fiction film, it will fundamentally change the way we interact with the digital and virtual world.

风险投资家马修·鲍尔提出了元宇宙的三个关键特征:

The venture capitalist Matthew Bauer presented three key features of the metacosystem:

  1. 必须跨越物理世界和虚拟世界;
  2. 包含一个完全成熟的经济体;
  3. 可提供“前所未有的互操作性”。

至于它将在什么时候正在出现,或许我们将不会有纯粹的前元宇宙时代和后元宇宙时代,相反的,随着不同技术、产品、功能的融合,越来越趋近于未来的元宇宙世界会随着时间的推移慢慢到来。

As to when it will emerge, perhaps we will not have a purely pre-cosmos era and a post-cosmos era. On the contrary, with the convergence of different technologies, products and functions, the future meta-cosmos will come slowly over time.

参考资料:

References:

  1. https://theconversation.com/what-is-the-metaverse-2-media-and-information-experts-explain-165731
  2. http://dx.doi.org/10.1145/2480741.2480751
  3. https://www.nytimes.com/2021/07/10/style/metaverse-virtual-worlds.html
  4. https://www.forbes.com/sites/cathyhackl/2020/07/05/the-metaverse-is-coming–its-a-very-big-deal/?sh=4e86b928440f
  5. https://theconversation.com/what-is-the-metaverse-a-high-tech-plan-to-facebookify-the-world-165326
  6. https://blogs.nvidia.com/blog/2021/08/10/what-is-the-metaverse/
  7. https://go-gale-com.ezproxy.bu.edu/ps/i.do?p=AONE&u=mlin_b_bumml&id=GALE|A668088400&v=2.1&it=r&password=NostimonHmar&ugroup=outside
  8. https://www.intechopen.com/online-first/77823
  9. https://go-gale-com.ezproxy.bu.edu/ps/i.do?p=AONE&u=mlin_b_bumml&id=GALE|A659307961&v=2.1&it=r&password=NostimonHmar&ugroup=outside
  10. https://www.coindesk.com/tech/2021/08/03/a-crypto-guide-to-the-metaverse/
  11. https://www.threekit.com/how-to-sell-virtual-products-in-the-metaverse
  12. https://marker.medium.com/why-zuckerberg-wants-us-all-in-the-metaverse-f6d31852a36a
  13. https://venturebeat.com/2021/08/15/the-metaverse-will-not-look-the-way-facebook-imagines-it/
  14. https://www.theweek.in/news/sci-tech/2021/08/25/explained-whats-horizon-workrooms-facebook-first-launch-under-metaverse.html
  15. https://nfts.wtf/3d-sculptures-in-the-metaverse-the-new-frontier-of-digital-art/
  16. https://theboolean.io/2020/03/31/these-technologies-are-bringing-us-into-the-metaverse/
  17. https://www.kedglobal.com/newsView/ked202107080010
  18. https://venturebeat.com/2021/01/28/how-sound-technologies-can-bring-emotion-to-the-metaverse/
  19. https://venturebeat.com/2021/03/03/enhancing-the-online-experience-with-spatial-sound/
  20. https://www.youtube.com/watch?v=lgj50IxRrKQ
  21. https://talkinginfluence.com/2021/08/27/the-first-influencer-marketing-headquarters-built-in-metaverse-by-post-for-rent/
  22. https://www.intechopen.com/online-first/77823#B5
  23. https://republic.co/blog/real-estate/investing-in-decentraland-in-2021
  24. https://finance.yahoo.com/news/people-decentraland-greet-now-160134761.html
  25. https://www.verizon.com/about/news/5g-advances-haptics
  26. https://www.matthewball.vc/all/themetaverse
  27. https://venturebeat.com/2017/12/15/decentraland-shows-the-potential-of-blockchain-and-vr-combined/
  28. https://www.cbsnews.com/news/facebook-launches-horizon-workrooms-virtual-reality-app/?ftag=CNM-00-10aab8d&linkId=128230259

 

作者:?朱亦祺;公众号:全媒派(ID:quanmeipai)

Author: ; public number: media (ID:quanmeipai)

本文由 @全媒派 原创发布于人人都是产品经理。未经许可,禁止转载

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